Last night I asked in the Melsonian Arts Council Discord if anyone had done any theater of the mind or gridless ship rules, mostly on account of finding that someone was disappointed in issues One and Two of ÆTHERJACK’S ALMANAC for have math and hexes, and I want more people to play Troika! & know that people want more Spelljammeriness for sailing the Humpbacked Sky in golden barges.
So my friend Jared just spat out some slightly shitposty but also very cool space travel rule involving flicking a token on a map, Aetherjack's Almanac Supplement J1: Dexterity Space Travel. Not only does it include the dexterity based token flicking travel rules, it has a space whale, and nifty random encounter table, suggestions on things to draw on the map, and a "you left the map" table. I recommend it on it's own merits because it's a very tactile and physical idea, even if you find a replacement for the dexterity aspect the idea of just eyeballing and handdrawing a map feels very core Troika! If you know what I mean.
While I'm not 100% going to ditch my own much more technical interplanetary rules, it does solve a problem I have. That being, how do I fit Cosmic Crawl with MY rules. J1 just sidesteps that. I can draw out or printout a larger copy of the map and use its travel rules in this sphere. Which is also very Troika! and OSR (and also Spelljammer but that's a whole other blogpost about rigidly adhering the core box rules for different crystal spheres). Spheres don't all have to follow the same rules and laws of physics.
You can support Jared on his Patreon and his Itch.
You can see my prior sorta review of Cosmic Crawl here.
29 February 2020
21 February 2020
Stealth is a verb
Iffen you have a problem with some adjective or noun being verbed, tuff.
Started read some osr blogger's post on why he hates "stealth" and when
it includes split infinitives and dangling participles as also bads, I'm
just like, "sorry you stopped grammar at 7th grade chummer."
It makes it hard to take someone seriously when they start a post with "I...believe that certain elements of inherited grammar and usage should be preserved, this bothers me more than a dangling participle or split infinitive." Received from whom?
I had to look up what a fucking dangling participle was ok? I have a BA in Art, Media and Culture from the University of Washington. 80% of my course track was in the form of essays and paper, and I had no fucking clue. But more importantly, a rote regurgitation of a prescriptive form demonstrates a disinterest in actual communication in favor of fucking posturing. AKA classist gatekeeping.
To address the CONTENT and not his dickish posturing, if "I attack" is a valid statemen in game, then "I stealth" is equally valid, and does no more take away from the experience and engagement as "I attack."
In conclusion, ‘stealth’ isnot a verb, but if you want to use language prescriptionism to say you shouldn't use it that
way, you might think about what you are losing from your game when you
do so.
It makes it hard to take someone seriously when they start a post with "I...believe that certain elements of inherited grammar and usage should be preserved, this bothers me more than a dangling participle or split infinitive." Received from whom?
I had to look up what a fucking dangling participle was ok? I have a BA in Art, Media and Culture from the University of Washington. 80% of my course track was in the form of essays and paper, and I had no fucking clue. But more importantly, a rote regurgitation of a prescriptive form demonstrates a disinterest in actual communication in favor of fucking posturing. AKA classist gatekeeping.
To address the CONTENT and not his dickish posturing, if "I attack" is a valid statemen in game, then "I stealth" is equally valid, and does no more take away from the experience and engagement as "I attack."
In conclusion, ‘stealth’ is
20 February 2020
Interplanetary or Intersphere Travel
TL;DR- I faff about on the weird way to me the range bands in Engines of Babylon map to our star system and other shit.
As y'all should know, I've been working on Spelljammeresque material for Troika! Which for the most part is me taking a Troika spin on old TSR material. Everything I've written so far for Aetherjack's Almanac can be slotted directly into Spelljammer. But I, and I'm not the only one, thinks it's a bit sucky that Ship Rating, the speed of the ship, doesn't affect the long distance travel in SJ of 100 million miles per day.
So I turned to another osr game about space, Stars Without Number, specifically Engines of Babylon which has a section on system ships, in other words ships without spike drives/FTL. In the core rules, spike drive enabled ships use a kind of Speed of Plot interplanetary or in system speed. A system is divided into regions which are primarily based on how interesting it is, and the time is 48 hours divided by the Drive rating to travel between regions. Very speed of plot, but also directly acknowledges that it's a game for fun.
Crawford uses a similar speed of plot for system ships just with more details because interplanetary travel is now the focus rather than the interstellar travel of spike drive enabled ships. Instead of regions, a system is broken up by Range Bands detailing the distance from the primary star in a dimensionless unit of distance. Most habitable planets are within the first 10-12 bands, with most gas giants and other outer planetary bodies at 60-70 and the edge of the system being 100 for the average system. Travel time is difference in range bands times 2 divide by the sum of speed and one in days. I've probably written somewhere that for this instance I'd just use SR as written for the SPD+1 because SR can't be zero unlike SPD.
So why all this? Why not simply use the SWN rules and be done with it?
Well I did. I have notes written out in one of my SJ books on which range bands the planets in the Sol System would be in, but I didn't like it. It just felt off until I started drafting up my rules using real units, miles and now astronomical units, and noticed that the 10-12 range bands for habitable planets roughly corresponds with the Earth, approx 90 million miles or 1 au, and Mars, approx 140 million miles or 1.5 au. I wrote out how many range bands etc the rest of the planets in our system are, started calculating the travel times to see what felt good and made sense for a Troika style game, the TLDR of this is that I worked around to a straight 10 million miles a day divided by SR which is similar to the RB x2 divided by spd+1 and is also one tenth the speed of Spelljammer. That last bit is the problem. It would take about a year to get to Neptune and twice that to leave the crystal sphere, if you consider Neptune to be the last planet as Pluto is currently classed as dwarf planet I chose to disregard it. That feels good only if a game existed within a star system kind of set up, and barely at that bearing in mind that as it currently written most golden barges would travel at SR 2. When we get to taking 6 months to a year to exit a star system and travel to another it really feels bad.
But on the same note, the 100 million miles a day only feels, to me, to be reasonable as far as fantasy space travel, for the outer planets, in other words I'd rather it took more than 1-3 days to travel from Earth to Mars, but also not take a year to get to Neptune. I did some napkin math and thought about how the 10-12 and 60-70 range bands sort of lined up with what I was seeing and feeling. Crawford might have started with a one au equals 10 range bands, which would make sense for the inner habitable planets as that would put Earth at 10 and Mars at 15, and Mars is questionably habitable. But if he did, then he'd have noticed that past Jupiter, 5.2 au 52 range bands, the rest of our system, which makes sense to start with, just gets ridiculously far away such that it makes travel between the closer planets unreasonably fast or between the further planets unreasonably slow.
Side note: I did think about using some kind of logarithmic scale to dump real world data in and get range bands but MATHS.
So this is currently what I'm working with.
A star system or greater sphere is divided into two regions.
Travel in the inner region is 10 million miles per day divided by SR, and is from the primary tohalfway (I must have been so tired to have 1.5 au be half of 30 au) 5-10% of the distance between it and the furthest planet or common sphere. In the Sol System that would be from the Sun to Mars as Mars is interestingly roughly halfway between the Sun and Neptune, the furthest planet thus far (Pluto can be a dwarf planet).
Travel in the outer region is 100 million miles per day divided by SR, and is from the halfway point to the edge of the greater sphere. So from Mars outwards until the Membrane or Crystal Shell or whatever is reached.
The edge of a system or greater sphere is twice the distance from the primary as the furthest planet or common sphere. This should sound familiar as it's how large a crystal sphere is.
And taking this I could turn the base days travel into range bands. Which are as follows:
Additional Notes: The heliopause is one of the 3 general points that can be considered the edge of our star syystem, and that is roughly 100-120 au. Crawford puts the edge of a system at 100 range bands. I was doing some regressions, badly because I can't remember how to log, and a couple of regressions that I got using 0=0, 1 au = 10 range bands, 100 au = 100 range bands, and there was some interesting correlation to my list and points on the curve; also, the first thing I got was a quadratic regression in which the curve looked good but formula plotted completely different from what the website showed.
Side note: I know I could totally ask Kevin Crawford on the whys he did in system travel the way he did.
Fun fact: I inadvertently wrote everything such that the Locksley Mk 9 Fighter-Bomber/Recon Plane can fly from the Earth to Mars or Venus, Mars to Jupiter, or Jupiter to Saturn on a single tank of fuel. Which is kind of funny and kind of fitting as it has a variant used as a demilitarized passenger craft.
As y'all should know, I've been working on Spelljammeresque material for Troika! Which for the most part is me taking a Troika spin on old TSR material. Everything I've written so far for Aetherjack's Almanac can be slotted directly into Spelljammer. But I, and I'm not the only one, thinks it's a bit sucky that Ship Rating, the speed of the ship, doesn't affect the long distance travel in SJ of 100 million miles per day.
So I turned to another osr game about space, Stars Without Number, specifically Engines of Babylon which has a section on system ships, in other words ships without spike drives/FTL. In the core rules, spike drive enabled ships use a kind of Speed of Plot interplanetary or in system speed. A system is divided into regions which are primarily based on how interesting it is, and the time is 48 hours divided by the Drive rating to travel between regions. Very speed of plot, but also directly acknowledges that it's a game for fun.
Crawford uses a similar speed of plot for system ships just with more details because interplanetary travel is now the focus rather than the interstellar travel of spike drive enabled ships. Instead of regions, a system is broken up by Range Bands detailing the distance from the primary star in a dimensionless unit of distance. Most habitable planets are within the first 10-12 bands, with most gas giants and other outer planetary bodies at 60-70 and the edge of the system being 100 for the average system. Travel time is difference in range bands times 2 divide by the sum of speed and one in days. I've probably written somewhere that for this instance I'd just use SR as written for the SPD+1 because SR can't be zero unlike SPD.
So why all this? Why not simply use the SWN rules and be done with it?
Well I did. I have notes written out in one of my SJ books on which range bands the planets in the Sol System would be in, but I didn't like it. It just felt off until I started drafting up my rules using real units, miles and now astronomical units, and noticed that the 10-12 range bands for habitable planets roughly corresponds with the Earth, approx 90 million miles or 1 au, and Mars, approx 140 million miles or 1.5 au. I wrote out how many range bands etc the rest of the planets in our system are, started calculating the travel times to see what felt good and made sense for a Troika style game, the TLDR of this is that I worked around to a straight 10 million miles a day divided by SR which is similar to the RB x2 divided by spd+1 and is also one tenth the speed of Spelljammer. That last bit is the problem. It would take about a year to get to Neptune and twice that to leave the crystal sphere, if you consider Neptune to be the last planet as Pluto is currently classed as dwarf planet I chose to disregard it. That feels good only if a game existed within a star system kind of set up, and barely at that bearing in mind that as it currently written most golden barges would travel at SR 2. When we get to taking 6 months to a year to exit a star system and travel to another it really feels bad.
But on the same note, the 100 million miles a day only feels, to me, to be reasonable as far as fantasy space travel, for the outer planets, in other words I'd rather it took more than 1-3 days to travel from Earth to Mars, but also not take a year to get to Neptune. I did some napkin math and thought about how the 10-12 and 60-70 range bands sort of lined up with what I was seeing and feeling. Crawford might have started with a one au equals 10 range bands, which would make sense for the inner habitable planets as that would put Earth at 10 and Mars at 15, and Mars is questionably habitable. But if he did, then he'd have noticed that past Jupiter, 5.2 au 52 range bands, the rest of our system, which makes sense to start with, just gets ridiculously far away such that it makes travel between the closer planets unreasonably fast or between the further planets unreasonably slow.
Side note: I did think about using some kind of logarithmic scale to dump real world data in and get range bands but MATHS.
So this is currently what I'm working with.
A star system or greater sphere is divided into two regions.
Travel in the inner region is 10 million miles per day divided by SR, and is from the primary to
Travel in the outer region is 100 million miles per day divided by SR, and is from the halfway point to the edge of the greater sphere. So from Mars outwards until the Membrane or Crystal Shell or whatever is reached.
The edge of a system or greater sphere is twice the distance from the primary as the furthest planet or common sphere. This should sound familiar as it's how large a crystal sphere is.
And taking this I could turn the base days travel into range bands. Which are as follows:
- Mercury 4
- Venus 7
- Earth 10
- Mars 15
- Ceres & asteroid belt 16
- Jupiter 19
- Saturn 23
- Uranus 33
- Neptune 45
- Pluto 53
- System edge 74
Additional Notes: The heliopause is one of the 3 general points that can be considered the edge of our star syystem, and that is roughly 100-120 au. Crawford puts the edge of a system at 100 range bands. I was doing some regressions, badly because I can't remember how to log, and a couple of regressions that I got using 0=0, 1 au = 10 range bands, 100 au = 100 range bands, and there was some interesting correlation to my list and points on the curve; also, the first thing I got was a quadratic regression in which the curve looked good but formula plotted completely different from what the website showed.
Side note: I know I could totally ask Kevin Crawford on the whys he did in system travel the way he did.
Fun fact: I inadvertently wrote everything such that the Locksley Mk 9 Fighter-Bomber/Recon Plane can fly from the Earth to Mars or Venus, Mars to Jupiter, or Jupiter to Saturn on a single tank of fuel. Which is kind of funny and kind of fitting as it has a variant used as a demilitarized passenger craft.
10 February 2020
A sort of review of Cosmic Crawl
A sort of review of Cosmic Crawl, illustrated and published by Evlyn Moreau.
Hey I'm reviewing a thing I bought (years ago D:).
Her patreon
Cosmic Crawl on Lulu
Her blog
Her pdf zines
Cosmic Crawl has three things I like: space, weird alien stuff, and Evlyn Moreau's art. It's 12 keyed locations in an unknown and unnamed star system with two suggested ways to start adventures in it: a space-mead crawl, someone's uncle disappeared leaving a journal, space mead, and a way to be teleported to this system; the other is alien cosmic where the PCs are servitors of some type of some Mythos species and have some tasks to accomplish with random tables to build the mission(s). I know shit all about Lovecraftian Mythos so I bet a lot of the references are lost on me, but I don't think that negatively effects the usability of this.
It started as her doing more and more sketches and writing about Mythos stuff because she really digs that stuff. I honestly forget at which point she opened up to other folx supplying descriptions of her arts, but there is a large list of word contributors (please if you know whom these all are leave comments or links so I can link to them. I think I know whom some of them are but...): Arturs L., Brenden D., Charles C., Dan D., Kai M-W., Peter K., Saker T., Sean S., Tamas K., Tore N.
This might not be a GOOD review, but I wrote this to share the Troika! stats I wrote for the principle things I think needed mechanics and stats, and to point folx to Evlyn's stuff.
It's a system agnostic zine with generous but not excessive whitespace, perfect for scrawling system and play notes on. It consists of 12 locations each with a random table of encounters/events and one of things to discover while exploring. It closes with 4 1d4 illustrated tables of weird aliens, good for random weird aliens to encounter and as ideas for PCs as alien servitors of Mythos things.
I'm putting this in my back pocket for Troika! in which the uncle is Ersatz Uncle Scrooge McDuck, ie a literal anthropomorphic duck who is somehow all involved PCs' uncle, yes even a dwarf's.
Since I know jack all about Mythos monsters, these are cobbled from what little I do know and from other rpgs.
Byakhee
Skill 6
Stamina 9
Initiative 2
Armor 0
Damage as Modest Beast
Special
Can fly through the Humpbacked Sky and carry a single human-sized passenger. In spheres where the sky and void are airless or otherwise hostile to most forms of life, a byakhee is unaffected by most such effects, mostly the vacuum of the void and stellar radiation. This does not extent the passenger.
Mien 1d6
1 Hungry
2 Furious
3 Starving
4 Amiable
5 Loquacious
6 Laconic
Elder Things
Skill 7
Stamina 10
Initiative 2
Armor 0
Damage as Fist or Weapon
Special
In addition to a similar the byakhee's ability to traverse the Humpback Sky on their wings, Elder Things have a great deal of knowledge on biological technology.
Mien of the Elder Things in area 12 1d6
1 Grateful
2 Vengeful
3 Misdirected Rage
4 Amnesiac
5 Hasty
6 Languid
Yithians
Skill 9
Stamina 20
Initiative 3
Armor 3
Damage as Large Beast
Special
Mind Swap: Test Luck or the Yithian swaps minds/bodies. This can be used on any sentient being with a physical body.
Yithians have a extremely advanced level of technology.
Mien for Yithians of the Crawl 1d6
1 Indifferent
2 Frustrated
3 "Inquisitive"
4 Repairing
5 Measuring
6 "Collecting"
Planetary Defense Blob
Skill 11
Stamina 100
Initiative 1
Armor 0
Damage as Gigantic Beast
Special
This is a ship scale thing, ergo it can damage ships. It has an armor of 0, ergo personal weapons can damage it.
Its attack is a Grapple (para 6.8, pg45 of Troika! Numinous Edition). It drags a ship-sized target towards its horrible blobbiness, to be consumed in 1d6 rounds, one hex per round at the end of each round it has maintained its grapple, and does damage on any failure to break free from its pseudo-pods. The range on its attack is 35 hexes or approx 10 miles/16 kilometers.
Mien 1d6
1 Engaging
2 60 degrees clockwise around the planet (possibly visible)
3 120 degree clockwise around the planet
4 Opposite side of the planet
5 120 degrees widdershins around the planet
6 60 degrees widdershins around the planet (possibly visible)
Hey I'm reviewing a thing I bought (years ago D:).
Her patreon
Cosmic Crawl on Lulu
Her blog
Her pdf zines
Cosmic Crawl has three things I like: space, weird alien stuff, and Evlyn Moreau's art. It's 12 keyed locations in an unknown and unnamed star system with two suggested ways to start adventures in it: a space-mead crawl, someone's uncle disappeared leaving a journal, space mead, and a way to be teleported to this system; the other is alien cosmic where the PCs are servitors of some type of some Mythos species and have some tasks to accomplish with random tables to build the mission(s). I know shit all about Lovecraftian Mythos so I bet a lot of the references are lost on me, but I don't think that negatively effects the usability of this.
It started as her doing more and more sketches and writing about Mythos stuff because she really digs that stuff. I honestly forget at which point she opened up to other folx supplying descriptions of her arts, but there is a large list of word contributors (please if you know whom these all are leave comments or links so I can link to them. I think I know whom some of them are but...): Arturs L., Brenden D., Charles C., Dan D., Kai M-W., Peter K., Saker T., Sean S., Tamas K., Tore N.
This might not be a GOOD review, but I wrote this to share the Troika! stats I wrote for the principle things I think needed mechanics and stats, and to point folx to Evlyn's stuff.
It's a system agnostic zine with generous but not excessive whitespace, perfect for scrawling system and play notes on. It consists of 12 locations each with a random table of encounters/events and one of things to discover while exploring. It closes with 4 1d4 illustrated tables of weird aliens, good for random weird aliens to encounter and as ideas for PCs as alien servitors of Mythos things.
I'm putting this in my back pocket for Troika! in which the uncle is Ersatz Uncle Scrooge McDuck, ie a literal anthropomorphic duck who is somehow all involved PCs' uncle, yes even a dwarf's.
Since I know jack all about Mythos monsters, these are cobbled from what little I do know and from other rpgs.
Byakhee
Skill 6
Stamina 9
Initiative 2
Armor 0
Damage as Modest Beast
Special
Can fly through the Humpbacked Sky and carry a single human-sized passenger. In spheres where the sky and void are airless or otherwise hostile to most forms of life, a byakhee is unaffected by most such effects, mostly the vacuum of the void and stellar radiation. This does not extent the passenger.
Mien 1d6
1 Hungry
2 Furious
3 Starving
4 Amiable
5 Loquacious
6 Laconic
Elder Things
Skill 7
Stamina 10
Initiative 2
Armor 0
Damage as Fist or Weapon
Special
In addition to a similar the byakhee's ability to traverse the Humpback Sky on their wings, Elder Things have a great deal of knowledge on biological technology.
Mien of the Elder Things in area 12 1d6
1 Grateful
2 Vengeful
3 Misdirected Rage
4 Amnesiac
5 Hasty
6 Languid
Yithians
Skill 9
Stamina 20
Initiative 3
Armor 3
Damage as Large Beast
Special
Mind Swap: Test Luck or the Yithian swaps minds/bodies. This can be used on any sentient being with a physical body.
Yithians have a extremely advanced level of technology.
Mien for Yithians of the Crawl 1d6
1 Indifferent
2 Frustrated
3 "Inquisitive"
4 Repairing
5 Measuring
6 "Collecting"
Planetary Defense Blob
Skill 11
Stamina 100
Initiative 1
Armor 0
Damage as Gigantic Beast
Special
This is a ship scale thing, ergo it can damage ships. It has an armor of 0, ergo personal weapons can damage it.
Its attack is a Grapple (para 6.8, pg45 of Troika! Numinous Edition). It drags a ship-sized target towards its horrible blobbiness, to be consumed in 1d6 rounds, one hex per round at the end of each round it has maintained its grapple, and does damage on any failure to break free from its pseudo-pods. The range on its attack is 35 hexes or approx 10 miles/16 kilometers.
Mien 1d6
1 Engaging
2 60 degrees clockwise around the planet (possibly visible)
3 120 degree clockwise around the planet
4 Opposite side of the planet
5 120 degrees widdershins around the planet
6 60 degrees widdershins around the planet (possibly visible)
04 February 2020
[Review] Terror of the Stratosfiend #1.5: Preamble to the Melancholic Terminal Ascent for DCC
To begin with, I'll reiterate that Terror of the Stratosfiend feels very RIFTS from the words and the art. And after talking with Sean, that is exactly what he meant to do. So yay. Therefore I feel comfortable saying that they are like Rifts but more coherent, weirder, with editing, and with layout not done in the 80s.
#1.5 has:
one class, the Comm-Artist
two patrons, Acceptance, the Root Organ-Fractal and Razor-worn, Henceforth the Shaft
and spells for all of these
The Comm-Artist is a combat-engineer so like a thief or a rogue. But this is a high-techlandia so shit is high tech. They wander about fixing the busted communications infrastructure, dealing hostile traps, and making friends out of traps. Keep in mind that the high tech shit in orbit is all now Orbital Intelligences and there is a Bat God that is a murder death kill sat, so part of this class gets weird magic-like powers because of the weird. It has roguy disarming and setting traps, but also the "fix up shit for talking" and turning traps into "living" companions, the details described in the spell Animate Trap.
Acceptance, the Root Organ-Fractal is a headless body of fractal bodies. The invoke patron, patron taint, and spell burn tables are all horrific body horrible results, as befits being in the service of a fractal headless body made of bodies. One of the patron taint results can go from losing the face to losing the head, and spellburn result can be sprouting extra heads. Like fuck.
The patron spells are:
Crash the Flesh, which grants an extra action die of a size based on the result with the wonderful effects being limbs erupting from the caster's body in places those limbs shouldn't
Quell the Pain, which is various biological effects that restrain, immobilize or otherwise make hostilities cease for a time. Such as limbs erupting from the targets to hold them in place, the targets singing uncontrollably to the exclusion of all other activity.
Organ-Fractal Strike is "I CAST FIST" but with "FIST" sometimes being "FISTS" or "TEETH" or "TENTACLE EXTENDO FIST" or "CHAIN ARM PUNCH."
Razor-worn, Henceforth the Shaft is the bodiless heads who is god of elevators. All elevators. Its patron taint effects involve bits of the body disappearing or becoming more elevator-like.
The patron spells all require a door, because elevators have doors.
Elevator Going Up summons an elevator that moves the targets up....and then crashing down if they have left the elevator.
Mind the Door weaponizes the door the caster needs to cast the spell in interesting ways.
Elevator Going Down summons an elevator to strike a target while bringing friends attack the targets.
If this interests you, you can find it here on Exalted Funeral (sold out), and there is more material coming in Terror of the Stratosfiend #2 currently on Kickstarter.
#1.5 has:
one class, the Comm-Artist
two patrons, Acceptance, the Root Organ-Fractal and Razor-worn, Henceforth the Shaft
and spells for all of these
The Comm-Artist is a combat-engineer so like a thief or a rogue. But this is a high-techlandia so shit is high tech. They wander about fixing the busted communications infrastructure, dealing hostile traps, and making friends out of traps. Keep in mind that the high tech shit in orbit is all now Orbital Intelligences and there is a Bat God that is a murder death kill sat, so part of this class gets weird magic-like powers because of the weird. It has roguy disarming and setting traps, but also the "fix up shit for talking" and turning traps into "living" companions, the details described in the spell Animate Trap.
Acceptance, the Root Organ-Fractal is a headless body of fractal bodies. The invoke patron, patron taint, and spell burn tables are all horrific body horrible results, as befits being in the service of a fractal headless body made of bodies. One of the patron taint results can go from losing the face to losing the head, and spellburn result can be sprouting extra heads. Like fuck.
The patron spells are:
Crash the Flesh, which grants an extra action die of a size based on the result with the wonderful effects being limbs erupting from the caster's body in places those limbs shouldn't
Quell the Pain, which is various biological effects that restrain, immobilize or otherwise make hostilities cease for a time. Such as limbs erupting from the targets to hold them in place, the targets singing uncontrollably to the exclusion of all other activity.
Organ-Fractal Strike is "I CAST FIST" but with "FIST" sometimes being "FISTS" or "TEETH" or "TENTACLE EXTENDO FIST" or "CHAIN ARM PUNCH."
Razor-worn, Henceforth the Shaft is the bodiless heads who is god of elevators. All elevators. Its patron taint effects involve bits of the body disappearing or becoming more elevator-like.
The patron spells all require a door, because elevators have doors.
Elevator Going Up summons an elevator that moves the targets up....and then crashing down if they have left the elevator.
Mind the Door weaponizes the door the caster needs to cast the spell in interesting ways.
Elevator Going Down summons an elevator to strike a target while bringing friends attack the targets.
If this interests you, you can find it here on Exalted Funeral (sold out), and there is more material coming in Terror of the Stratosfiend #2 currently on Kickstarter.
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