A version of stuff for space ship fighting with Troika!
There are a wide variety of other games from which to filch ship statistics. What follows is an explanation of how to read the stat blocks I will use, anti-canonical usage and brief conversion notes.
Ship Name/Type
Days Air: Divide this by the number of humanish people onboard to determine how many days air there is.
Crew (Min/Max): The bare minimum to operate, and the recommended number for optimal operation.
Cargo: For simplicity tons are tons regardless of whether they are mass or volume.
Maneuver: The number of sides of a hex a ship can change facing without piloting checks.
Ship Rating: Not always listed as it generally a factor of the engine & pilot.
Armor: This number modifies rolls to hit the ship.
Hull: How much damage the ship can take before beginning to break up.
Weapons: Either the number of possible weapons or a list of existing weapons.
Anti-canonical Combat Algorithm
A successful hit on a ship is a result of 20 or greater on a roll of a d20 + relevant Advanced Skill + target’s Armor. Read all ship weapon damage as written from whichever source(s) you are pulling from assuming a d20 derived game.
This is why I call this “anti-canonical.” It uses dice other than d6’s, which according to exactly one person is bad and wrong.
Tactical Movement
Combat takes place on a 2d hexagonal grid. Ship rating (SR) is how many hexes a ship can move per turn as well as how much a ship can change its facing up to its Maneuver per hex. Attempting to exceed Maneuver requires Piloting Checks -1 per facing change.
Conversion Notes
There are several different quasi-compatible aerial/space combat systems you could pull from. They don’t all use the same names or rating for stats. What follows are some guidelines.
Maneuver
This may be speed, maneuver class/category, maneuver factor, or some other term.
29 December 2019
11 December 2019
High Fructose No3 is out
This is issue 3 of my periodical style update for High Fructose Hyperspace, in it there is the Mentholated Machina background and NPC stat blocks with the implied worldbuilding that I feel Troika background do pretty well.
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