29 December 2019

Spelljammer and other games with air/spaceships fighting to Troika! conversion notes.

A version of stuff for space ship fighting with Troika!

There are a wide variety of other games from which to filch ship statistics. What follows is an explanation of how to read the stat blocks I will use, anti-canonical usage and brief conversion notes.

Ship Name/Type

Days Air: Divide this by the number of humanish people onboard to determine how many days air there is.

Crew (Min/Max): The bare minimum to operate, and the recommended number for optimal operation.

Cargo: For simplicity tons are tons regardless of whether they are mass or volume.

Maneuver: The number of sides of a hex a ship can change facing without piloting checks.

Ship Rating: Not always listed as it generally a factor of the engine & pilot.

Armor: This number modifies rolls to hit the ship.

Hull: How much damage the ship can take before beginning to break up.

Weapons: Either the number of possible weapons or a list of existing weapons.

Anti-canonical Combat Algorithm

A successful hit on a ship is a result of 20 or greater on a roll of a d20 + relevant Advanced Skill + target’s Armor. Read all ship weapon damage as written from whichever source(s) you are pulling from assuming a d20 derived game.

This is why I call this “anti-canonical.” It uses dice other than d6’s, which according to exactly one person is bad and wrong.


Tactical Movement
Combat takes place on a 2d hexagonal grid. Ship rating (SR) is how many hexes a ship can move per turn as well as how much a ship can change its facing up to its Maneuver per hex. Attempting to exceed Maneuver requires Piloting Checks -1 per facing change.

Conversion Notes


There are several different quasi-compatible aerial/space combat systems you could pull from. They don’t all use the same names or rating for stats. What follows are some guidelines.


Maneuver

This may be speed, maneuver class/category, maneuver factor, or some other term.


11 December 2019

High Fructose No3 is out




This is issue 3 of my periodical style update for High Fructose Hyperspace, in it there is the Mentholated Machina background and NPC stat blocks with the implied worldbuilding that I feel Troika background do pretty well.