It’s a while, and I don’t think I’ve ever actually typed up my thoughts and feelings on the Macross metaseries/franchise.
Macross is not a mecha anime, which is hillarious because of the mechanical depth to they transforming mecha done.
Macross is a love story. But it's not just about the love triangle between the 3 principle characters. Or the romances or other types of love between side characters. While yes those all equally important.
Macross is also a love story between humanity and the Other that plays out through a literal culture war through weaponized music and culture. Primarily music.
Time and again, music is turned into a weapon to attack the Other, but this also proves fruitless and possibly potentially the destruction of humanity and the Other. It is only through love destruction averted. It's always a love song that ends the series.
And I maintain that all the different shows adhere to this, even SDF, despite some of them, Plus, having heavier focuses on combat or mecha.
Love beats War is the primary message of Macross, even if people get hurt badly, stretching the idea of individuals in love to humanity and the Other as characters in their own right.
There is always one pilot, who is also one of the corners of the love triangle, who enters the War out of their love of flying and as an expression of love for another corner & has a struggle with killing and combat. There is always at least one corner that loves singing or music
Plus and Delta are kind of unique in that two corners are pilots who love flying to differing degrees (this is believe in the case of Delta a byproduct of the love triangle not initially being intended but kind of forced in)
2. I don't really watch that subgenre
3. Eva is probably about love.
4. A lot of other real robot shows seem to be more about the hardware even when they are also about the human element.
This is part of the reason I don't know if Thank You For Your Service is actually a mecha game or not. The sketch of a setting assumes self-aware mecha warmachines and pilots dealing with post-war life, but it doesn't actually need the mecha. It's about post-war life of soldiers.
It is because of all of these factors that Kyuun Kyuun: Super Dimensional Love has been kind of stuck in development. Also because I haven’t felt like trying to actually playtest my vague ideas. What I want the game to do is kind of weird. And while I’m not so much on the mechanics are the game kind of space right now, I don’t the entire love and relationship aspect to be handwavy kind of shit tacked on to a game like Mekton or DnD. I feel like rules should be on the things that really the interesting bits. Where the real tension is hiding.
I think I might just say fukit and type up some shitty draft rules for Kyuun Kyuun so I can stare at them and hate myself for not working on the fucking game. Because I want to do with this game isn't something I can just hack DnD or another similar game
Step one would be to figure out how to structure the construction of the Other and the conflict between them and humanity.
Step Two would be to figure out roughly how long (session wise) it would be desirable to play through.
BTW
I have all my stuff on sale on Itchio.
https://itch.io/s/19177/summer-sale-2019