29 December 2019

Spelljammer and other games with air/spaceships fighting to Troika! conversion notes.

A version of stuff for space ship fighting with Troika!

There are a wide variety of other games from which to filch ship statistics. What follows is an explanation of how to read the stat blocks I will use, anti-canonical usage and brief conversion notes.

Ship Name/Type

Days Air: Divide this by the number of humanish people onboard to determine how many days air there is.

Crew (Min/Max): The bare minimum to operate, and the recommended number for optimal operation.

Cargo: For simplicity tons are tons regardless of whether they are mass or volume.

Maneuver: The number of sides of a hex a ship can change facing without piloting checks.

Ship Rating: Not always listed as it generally a factor of the engine & pilot.

Armor: This number modifies rolls to hit the ship.

Hull: How much damage the ship can take before beginning to break up.

Weapons: Either the number of possible weapons or a list of existing weapons.

Anti-canonical Combat Algorithm

A successful hit on a ship is a result of 20 or greater on a roll of a d20 + relevant Advanced Skill + target’s Armor. Read all ship weapon damage as written from whichever source(s) you are pulling from assuming a d20 derived game.

This is why I call this “anti-canonical.” It uses dice other than d6’s, which according to exactly one person is bad and wrong.


Tactical Movement
Combat takes place on a 2d hexagonal grid. Ship rating (SR) is how many hexes a ship can move per turn as well as how much a ship can change its facing up to its Maneuver per hex. Attempting to exceed Maneuver requires Piloting Checks -1 per facing change.

Conversion Notes


There are several different quasi-compatible aerial/space combat systems you could pull from. They don’t all use the same names or rating for stats. What follows are some guidelines.


Maneuver

This may be speed, maneuver class/category, maneuver factor, or some other term.


11 December 2019

High Fructose No3 is out




This is issue 3 of my periodical style update for High Fructose Hyperspace, in it there is the Mentholated Machina background and NPC stat blocks with the implied worldbuilding that I feel Troika background do pretty well.

12 November 2019

Troikajammer 1.x Engines


Troikajammer

These are rough mechanical ideas to facilitate dumping Spelljammer on top of Troika for purposes of having some rules.
Honestly should get around to asking the few other people who have done this for what they did, but also anti-canon.
As these are mostly just a conversion kind of thing I won't be bothering to rename most things.
Helms=Engines
Spell Engines
To fuel one of these engines someone must expend stamina as if they were casting a spell. This is enough to fuel one day's operation.
Ship/Spelljammer Rating is based on the Skill+Level of the spell being "cast."
For minor helms SR = 1/3 total Skill rating.
For major helms SR = 1/2 total Skill rating.
Elemental Engines
It costs 1d3 stamina to fuel one for one day.
SR is 1/2 the elemental's relevant piloting Skill rating.
Furnances
These consume metals.
The SR is always 2. The amounts listed are a week's worth of fuel. Examples are in parentheses.
Iron - 5 TONS
Lead - 1 TON
Semiprecious metals (silver) - 8 pounds
Precious metals (gold or platinum) - 1 ounce
Ultra-rare metals (uranium or other radioisotopes) - 1/2 ounce

Related to these posts Spelljammer X Eberron posts

Part One
Part Two
Part 3

11 November 2019

Trying to make functional satirical monsters


Some critictism I have seen about Troika! is that no one is playing it, or folx are only making backgrounds and not other important content or some bullshit.
So, I was already planning on retooling these to be monsters.

Sof Boi Ludological Engineer
These pastel haired milk skinned beings are frequently found at the center of cults to their various, and seemingly minute and inane, interaction fictions and games. even if found alone, their cults are distant in the physical realm.
Skill 8
Stamina 8
Initiative 3
Armor 0
Damage Only Social
Special
Can test skill to summon the phantoms of their diverse cult boost initiative by 1d6 which will be used to attempt to weasel out of any hostile situation (one frequently caused by themselves).

Woke Marketing Broseph
A sadly common being in larger cities and infosphere. Commonly found expanding upon older texts of ancient lore and amusements for added value; leveraging their wealth and position to enrich themselves; praying before their dark corporate lords; or directing attacks upon any whom have wounded their egos. Rarely found alone. They have a crowd of sycophants willing to sing their praises and commit "clandestine" acts of sabotage.
Skill 9
Stamina 13
Initiative 2
Armor -1
Damage Only to money

Sharp Lords of the March
These old money artistes dabble in all manners of amusements while slumming so deeply they have disguised their monied origins. Fond of ingratiating themselves deeply with the downtrodden, forming small armies to engage their foes for minor grievances.
Skill 9
Stamina 6
Armor -1
Initiative 3
Damage whatever their minions are using.
Special
Can attempt to engage all foes in a "debate" by testing Skills, during which no other actions can be taken.