17 March 2018

Sky Gnomes Version 2

Sky Gnomes
Ability Score Requirement: Dexterity 9, Intelligence 9
Hit Die: d6 per level 9th level. Starting with10th level +2 hit points per level and Constitution adjustments no longer apply.
Saving Throws: As a Halfling.
Armor: As a Thief
Weapons: As a Halfling.
Special Abilities: 3 in 6 chance while skyborne to determine height and speed, safety of maneuvers, and the naturalness, or lack, of weather; -1/+1 bonus on rolls related to machinery.

Artist: John Lakey From: PC2 Top Ballista
Sky Gnomes are the most common and dominant people in the Flying City. All the technological wonders owe at least something to the ingenuity of the Sky Gnomes. They are very short people and frequently full-fleshed. In many regards they look like halflings with bushy beards and larger noses. They tend to enjoy the manual and mechanical crafts, and jokes. Unlike similar gnomes on other worlds, they mechanical constructions are extremely likely to work, or at least spectacularly fail during the first test, in spite of how complex it may be.
The Sky Defense Force and the Top Ballista Academy are run and composed almost entirely gnomes. And the aeroplanes that make up the SDF are all of gnomish design and manufacture.
In addition to weapons common throughout the world, sky gnomes are all considered proficient with all the standard aeroplane weapons, the anti-aerial-assault weapons of the Flying City, and technological weapon of gnomish manufacture.

 Previous version

This is a conversion of the Sky Gnomes of the flying city Serraine of Mystara to my Emerald Spire Campaign running Lamentations of the Flame Princess. I wanted to keep the mad science engineering present in those Gnomes while toning down some of the goofiness of Serraine itself. Ironically, the Sky Gnomes of Serraine, and of Oostdock, don't irritate me as much as the Krynnish Tinker Gnomes. 

Sky Gnomes, Sky Dwarves, Those Flying Assholes, or Gnomes, are the descendants of Dwarves and Humans who salvaged portions of an ancient starship. They built an island large enough for a city and proceeded to wander the sky. Centuries of isolation and radiation lead to the two peoples to become one, the Gnomes. As a whole they lack the species wide ennui that Dwarven kingdoms posses. Theirs is a technological society, even though they have never duplicated the awesome power source for their engines, and have lost the methods used to capture and bind elemental spirits to provide power to their mass transit system. They have discovered a process of refining oils from certain rocks, and alongside more mundane uses, like lighting and cooking, as well as using it to power flying machines.

The flying city keeps to itself a lot, flying high enough and painted like the sky underneath, such that while ignorant yokels and aristocrats in Shardheim know or believe in its existence, there is that group of folk educated enough to know that everything about Serraine and Gnomes is malarkey. 

Gnomes are shorter and slighter than Dwarves, possessing some but not all their toughness. Their experience and hit points advance as an Elf, saves as a Dwarf, start with 2 in 6 in Piloting and Tinkering advancing as an Elf in both. They improve their starting Intelligence modifier by one. Due to their reduced stature they have the same weapon restrictions as Halflings.

As inventors, tinkerers, and mad scientists, Gnomes have and will continue to make machines that to the unschooled appeared magical. In order to make a machine a Gnome needs plans. On Serraine Gnomes have access to the Great Library and their friends and family, so most common machines there do not require additional research. Without such readily available plans, or when devising something new, new plans much be researched. Treat the Gnome as a Magic User researching a spell equal the level of effect the machine is duplicating, i.e. designing a single person flying machine would be treated as if the Gnome was researching the Fly spell, and each plan as a spell being added to the Gnome's "spell" book. Each instance of a spell-like effect, even if it is duplicating a preexisting effect in the intended design, is treated as a separate spell, i.e. making a two-person flying machine would be the same as researching two separate spells. The construction of the resulting machine is same as a Magic-User crafting a staff except creation time is measured in weeks not days.

This Gnome item creation process is an initial draft, has not been tested, and is therefore subject to alteration.

For more information on Sky Gnomes and Serraine: