Fiendish Giant Centipede, Huge
CR 3
Total XP
|
|||
800
|
NE Huge Vermin
Init +0; Senses Darkvision
60 ft., Perception +4
DEFENSE
AC 15 Touch 8 Flatfooted
15 (-2 size, +7 natural)
HP: 31 (3d8+15)
Fort +8 Ref +1 Will
+1
Immune mind affecting effects; Resist cold
5, fire 5; SR 8
OFFENSE
Speed 40 ft., climb 40 ft.
Melee: Bite +7 (1d8+5 plus
poison)
Special Attacks poison, smite good
STATISTICS
Str 21, Dex 11, Con 20, Int
--, Wis 10, Cha 2
Base Attk +2; CMB +9; CMD 19 (can’t be tripped)
Skills: Climb +11, Perception +4, Stealth +8 Racial Modifiers +4 Perception, +8
Stealth
ECOLOGY
Environment: Underground
Organization: Solitary or
colony (2-5)
Treasure: null
SPECIAL ABILITIES
Poison (Ex): Bite-injury; save Fort DC 18; frequency
1/round for 6 rounds; effect 1d3 Dex
damage; cure 1 save.
Smite good (Su): 1/day as
a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to
HD (+3) against good foes; smite persists until target is dead or the
celestial/fiendish creature rests).