Skeletons: Sometimes a heroic mortal dies someplace
tainted with evil, but instead of rising up as a truly evil or mindless undead
minion of the dungeon they rise up in full possession of their memories and
will, but sans their flesh and any spell-casting ability. This is but one of
the ways a heroic Skeleton could come into being. Others include a botched
resurrection or raise dead spell, or a once ordinary mortal rising out of their
grave.
As
a skeleton, you have the following racial traits.
Ability Score Increase. Your Dexterity and Constitution scores
increase by 1.
Size. Despite being bereft of the fleshy prison of mortality your size
as a skeleton is Medium.
Darkvision. The necromantic energies animating you
grant to the ability to see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can’t discern color in
darkness, only shades of gray.
Speed. Your base walking speed is 30 feet.
Brittle Bones. As a skeleton, you posses a vulnerability
to bludgeoning attacks.
Resilence of the Damned. As member of the corporeal undead you have
several immunities. You are immune to disease, poison, and exhaustion. You do
not need to eat or breathe, but you can ingest food and drink if you wish. Instead
of sleeping, you enter an inactive state for 4 hours each day. You do not dream
in this state; you are fully aware of your surroundings and notice approaching
enemies and other events as normal.
Languages. You can speak, read, and write Common and
one other language of your choice, or whatever languages you spoke in life.