05 June 2015

Faerie knights of the Echo Woods part 1

Astride “unnaturally colored” elks, the members of the Elk Court are one of the three most prominent faerie courts in the Echo Woods. These faerie knights are the most likely to be encountered while hunting. Girt in verdigrised bronze armors, they favor hunting, and other sport, with their bows made of darkwood and elk horns. Their bronze tipped arrows are frequently dipped in an anesthetic poison, particularly when hunting.

Elk Court Faerie Knight, Faerie samurai 4 CR 4
XP 1,200
CN Medium fey (augmented elf)
Init +4; Senses darkvision 120 ft., low-light vision; Perception +5
AC 20, touch 14, flat-footed 16 (+5 armor, +4 Dexterity)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +3; +2 vs. enchantments, +4 vs. mind-affecting effects
Defensive Abilities DR 5/cold iron, resolve 3/day; Immune sleep; Resist cold 10, electricity 10; SR 15
Weaknesses light blindness
Speed 30 ft., fly 45 ft. (good)
Melee mwk bronze hanger +6 (1d8+1/18-20)
Ranged darkwood and elk horn composite longbow +9 (1d8+2/x3, plus poison 110 ft.)
Special Attacks challenge (+4, +2 damage, 2/day), Dazzling Display
Spell-Like Abilities (CL 4th; concentration +5)
1/day—darkness, entangle (DC 12), glitterdust (DC 13)
2/day—faerie fire
4/day—dancing lights
Str 13, Dex 19, Con 12, Int 12, Wis 12, Cha 12
Base Atk +4; CMB +5; CMD 23
Feats Dazzling DisplayB, Precise Shot, Point-blank Shot
Skills Acrobatics +10, Fly +14, Intimidate +1 Nature +8, Ride +11
Languages Common, Sylvan, Elf
SQ mount (horse), mounted archer, order of the cockatrice (braggart, +2 to hit demoralized opponents), weapon expertise (longbow), poison use
Organization solitary or hunting party (1 knight plus 1d6 animal headed goblin warriors 1)
Combat Gear berry of cure light wounds, mushroom of enlarge person, mushroom of reduce person; Other Gear mwk bronze chain shirt, darkwood and elk horn composite longbow, mwk bronze hanger, 4d6 gp in faerie monies (tokens of favors), faerie poison (treat as drow poison)

Notes: a hunting party has an average CR of 6, this NPC utilizes the consolidated skills, background skills, and automatic bonus progression options from Pathfinder Unchained, the base creature is a non-noble drow
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