03 June 2015

Adventures in Monster Making in Pathfinder

“So I can add the robot template/subtype to any construct...”
“Wood golem...”
“Ok so now I have a wood golem robot. Wait Monster Codex has class templates. How ridiculous can I get with this?”
“So i’ve made a wood golem robot druid with a grizzly bear animal companion.”
Pathfinder Unchained comes out.
half a dozen robot conversions later...
“You know, a wood golem robot druid is cool, but its animal companion is kind of boring. What if I made something more interesting....”
SO MANY TEMPLATES TO PICK FROM
“Yes. I’ll make a plant version of the bear. Subtype graft? Leshy?”
I’m not sure if the leshy subtype is even intended for anything larger than small.
So, I’ve got a CR 8 Wood golem robot druid with a CR 5 Bramble Bear Leshy that can turn into a large black berry shrub, and explodes on death into a 30 foot radius of blackberry brambles.
Also bear puns.
Stats after the break



Bramble Bear Leshy       CR/HD 4
Init +1; Perception +9 (darkvision 60 ft., low-light vision)
Size Large; Speed 40 ft.
DEFENSES
AC 19 (touch 11, flat-footed 15); Fort +7, Ref +5, Will +3; CMD 21 (25 vs. grapple)
hp 44; Immune plant immunities, electricity, sonic
ATTACKS
Melee 2 claws +8 (1d6+7)
Attack Options improved combat maneuver (grapple), constrict (2d6+7)
CMB +10 (+14 grapple)
STATISTICS
Utility Spell-Like Abilities constant- pass without trace
Utility Options plantspeech, change shape (large blackberry bush), verdant burst (30 ft., 1d8+4)
Str +4, Dex +1, Con +3; Climb +12, Survival +9
XP 1,200 N plant (leshy, shapechanger)
Advanced Bramble Bear Leshy                   CR/HD 5
Init +2; Perception +10 (darkvision 60 ft., low-light vision)
Size Large; Speed 40 ft.
DEFENSES
AC 20 (touch 11, flat-footed 16); Fort +8, Ref +6, Will +4; CMD 22 (26 vs. grapple)
hp 60; Immune plant immunities, electricity, sonic
ATTACKS
Melee 2 claws +10 (1d6+7)
Attack Options improved combat maneuver (grapple), constrict (2d6+7)
CMB +12 (+16 grapple)
STATISTICS
Utility Spell-Like Abilities constant- pass without trace
Utility Options plantspeech, change shape (large blackberry bush), verdant burst (30 ft., 1d8+5)
Str +5, Dex +2, Con +3; Climb +13, Survival +10
XP 1,600 N plant (leshy, shapechanger)
The Wandering Warden, Variant Wood Golem Druid CR 8

XP 4,800
N Medium construct (robot)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +13
Defense
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 64 (8d10+20)
Fort +2, Ref +5, Will +7
DR 5/adamantine; Immune construct traits, magic
Weaknesses vulnerable to critical hits, vulnerable to electricity, vulnerable to fire
Offense
Speed 30 ft.
Melee 2 slams +12 (2d6+4)
Special Attacks splintering, wild shape 1/day
Druid Spells Prepared (CL 8th; concentration +13)
3rd—call lightning (DC 18)
2nd—binding earth (DC 17), euphoric cloud (DC17)
1st—entangle (DC 16), goodberry
Statistics
Str 18, Dex 17, Con —, Int 10, Wis 21, Cha 1
Base Atk +8; CMB +12; CMD 25
Feats Fleet x2, Natural Spell, Wild Speech
Skills Knowledge (nature) +8, Perception +13
Ecology
Environment Echo Woods
Organization solitary or with 1 bramble bear
Treasure none
Special Abilities
Immunity to Magic (Ex) A wood golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.
Warp wood or wood shape slows a wood golem (as the slow spell) for 2d6 rounds (no save).
Repel wood drives the golem back 60 feet and deals 2d12 points of damage to it (no save).
• A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wood golem gets no saving throw against attacks that deal cold damage.
Splintering (Su) As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 14 halves). The save DC is Constitution-based.
The Wandering Warden, as it called by all who meet it, has been patrolling the Echo Woods longer than many civilizations. Its origins are a mystery to even itself. It is almost always accompanied by at least one bramble bear, a leshy of its own devising. The prevalence of the goblin bramble all throughout the Echo Woods, leads many scholars of nature to hypothesize that either the goblin bramble has been spread by the actions of the Warden and its bears, or that the Warden is responsible for both.
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