Following the trend set down in a specific retro-clone core rules of non-humans having two different racial classes, here is the second moogle class. This is essentially a dwarven machinist with a few minor changes
Moon-rat Machinist
Ability Score Requirements:
Dexterity 9, Intelligence 9
Hit Die: d4
Saving Throws: As a Thief
Armor: Light Armors.
Weapons: As
a Thief plus firearms.
Special Abilities:
Dwarf-like bonuses vs. mechanical constructs; bargaining; construct design,
manufacture, and repair.
Due to their short height, Moon-rat machinists
cannot use human-sized two-handed weapons (such as two-handed swords or pole
arms) or longbows. They are otherwise trained in the use of projectile firing
weapons (bows, crossbows, and firearms) as well as with hammers and maces. They
are trained to fight wielding a weapon two handed and wielding a weapon in each
hand.
Moon-rats gain a +1
bonus to surprise rolls against mechanical devices, creatures, or constructs
due to sensitivity to the subtle noises and smells of machines. Because of
their experience machines, Moon-rats may detect traps, false walls, hidden construction,
or sloped passages of a mechanical nature with a proficiency throw of 14+ on
1d20. Moon-rats must be actively searching for these abilities to function.
Finally, Moon-rats are expert bargainers,
at least when compared to the average human, reducing the price of purchased
goods by 10% and increasing the sale value of goods by 10%, this means that Moon-rats
effectively cancel out when buying from each other.
Moon-rat characters
will speak the Common and Moon-rat tongue.
Moon-rat machinists
are restricted to light armors like leather and may only use firearms (plus
other projectile firing weapons such as crossbows), and hammers and maces. They
are trained to fight wielding two weapons or wielding a weapon two-handed, but
may not use a weapon and shield.
At 1st
level a Moon-rat machinists is already a master craftsman in a particular type
of mechanical craft, such as armor-making, clock-making, jewel-crafting,
weapon-smithing, etc. With access to craftsman’s tools, the character can
produce 40gp worth of items per month, and supervise 2 journeymen and 3
apprentices in their craft. When examining works of their craft, the machinist
can identify masterwork items, rare materials, and famous artisans with a proficiency
throw of 8+ on 1d20. Their attention to detail gives machinists a +3 bonus on
proficiency rolls for other proficiencies they learn as well. (This bonus has
already been factored into machinist’s class abilities).
Additionally, all
machinists are skilled in opening locks
and in finding and removing traps
with the same restrictions placed on thieves; i.e. they need thieves tools but
gain a bonus due to their attention to detail, which has already been factored
in. Note that Moon-rats already have a 14+ to find traps due their sensitivity
and experience with machines.
For their ability to design, build, and repair automatons
utilize one of many OSR games with construct construction.
At 9th
level (Master Machinist), a Machinist can build a manufactory. They will then attract 1d6 apprentice machinists of 1st-3rd
level plus 2d6 normal Moon-rats seeking to become machinists. Their intelligence
and dexterity scores will be above average, but many will become discouraged
from the rigorous mental training and quit after 1d6 months. Apprentices
function like assistance in magical research. While in the machinist’s service,
apprentices must be provided food and lodging, but need not be paid wages. If
the machinist builds a dungeon
beneath or near their manufactory, monsters will start to arrive to dwell
within, followed shortly by adventurers seeking to fight them. In all other
ways a manufactory is like a mage’s sanctum.
Moon-rat Machinist Level Progression
|
||||||
Experience
|
Title
|
Level
|
Hit Dice
|
Open Locks
|
Find/ Remove Traps
|
Design/ Build/ Repair Automaton
|
0
|
Apprentice
|
1
|
1d4
|
15+
|
15+
|
14+
|
1,700
|
Mechanic
|
2
|
2d4
|
14+
|
14+
|
13+
|
3,400
|
Shaper
|
3
|
3d4
|
13+
|
13+
|
12+
|
6,800
|
Forger
|
4
|
4d4
|
12+
|
12+
|
11+
|
13,600
|
Maker
|
5
|
5d4
|
11+
|
11+
|
10+
|
27,200
|
Engineer
|
6
|
6d4
|
9+
|
10+
|
9+
|
55,000
|
Artificer
|
7
|
7d4
|
7+
|
8+
|
8+
|
110,00
|
Machinist
|
8
|
8d4
|
5+
|
6+
|
7+
|
240,000
|
Master
Machinist
|
9
|
9d4
|
3+
|
4+
|
6+
|
370,000
|
Master Machinist, 10th Level
|
10
|
9d4+2
|
1+
|
2+
|
5+
|