24 November 2013

Lord Yames and his mount: an experiment in conversion



I've been working on converting my most loved character from Pathfinder, first Sir and then later Lord, Yames, a cavalier and paladin to the Lord of Shadows. He ended up: discovering a holy relic of the god of winter, having his mount turned into a nightmare, becoming a paladin, dying, being reincarnated as a Dark Folk, dying again, and becoming the first saint to his god. Before that leg of the campaign drew to a close he was a level 13 character. He actually spent most of the campaign after his second death being, sorta, dead in the empty afterlife to his god. Since he is the most highly placed servant of his god, and because shadows are everywhere, and because he never got tired of being a knight errant, he is now prone to wandering between worlds looking for fun.

He is a half-orc bastard, sorta, son of some minor noble who went off in search of adventure because he knew it would be the best thing for his family. He is about six and half feet tall, 250 pounds, and favors axes and lances as his weapons. The arms he bear are those of the Lord of the Shadows, Argent, a tower enflamed Sable. Similarly, his mech in the land of Knights and Kaiju, is coal black, with flaming feet and hands and crest.




LORD YAMES THE BRAZEN, SAINT OF THE SHADOWS



SIZ 18, DEX 19, STR 20, CON 18, APP 20, INT 13, POW 13; Move 3; Armor 21 + shield 6; Unconscious -18 (Death First); Major Wound 20; Knockdown 18; Hit Points 36; Healing Rate 3; Damage 6d6; Glory 9,000.

Combat Skills: All weapon skills 22, Mech Piloting 25.

Skills: Awareness 15, Courtesy 26, Heraldry 16, Hunting 15, Tourney 16, Religion (Lord of Shadows) 22, Religion (All others) 20, Swimming 15, Flirting 26, Intrigue 17, Falconry 21, all other knightly skills at 5 or more. 

Traits: Energetic 15, Generous 15, Honest 16, Modest 12, Just 16, Merciful 16, Prudent 16, Indulgent 13, Valorous 19. 

Passions: Hatred (Maximillian Decanter) 14, Loyalty (Lord of Shadows) 18, Honor 18, Loyalty (Adventurering Group) 19, Love (Family) 16.

Special: Lord Yames can: heal 3d6 damage with a touch 10 times a day; see perfectly in the dark; create a darkness greater than night once per day. These are essentially religious bonuses and a reflection of his status as the first saint of the Lord of Shadows. He cannot be killed anywhere but in his lord’s realm. He has taken to wandering between worlds in search of adventures and knights to break lances with. 

Possessions: Full-plate armor crafted from enchanted silver; a weapon, the Breath of Ragna, made of enchanted ice that can change shape and size in accordance with his will, strike ghosts and spirits freely, and does +1d6 frost damage.


GHAASH, THE NIGHTSTALLION, COMPANION TO LORD YAMES

SIZ 80, DEX 19, STR 65, CON 59, APP 12, INT 13, POW 65; Size Class 2; Move 5 [9F]; Armor 12 + shield 6; Knockdown 8; Damage 2d6(+1d6 Frost if wielding Breath of Ragna; +1d6 Fire if unarmed)

Zone
R Leg
L Leg
Torso
R Arm
L Arm
Head
Melee
01-04
05-08
09-12
13-15
16-18
18-20
Missile
01-03
04-06
07-15
16-17
18-19
20
Armor
12
12
12
12
12
12
Hit points
5
5
7
4
4
4

Combat Skills: Yames: All weapon skills 22, Mech Piloting 25. Ghaash: All weapons 21(two unarmed attacks and bite), Mech Piloting 21

Skills: Awareness 21, Lore (Other Side) 21, Swim 15, Intrigue 16.

Passions: Loyalty (Lord Yames) 19, Loyalty (Lord of Shadows) 15.

Special: Ghaash is intelligent and telepathic. When directly controlled by Lord Yames use his skills. When not under direct control Ghaash can act under his own power and uses his own skills. He can also shift between worlds daily, and he can choose to be cloaked in a noxious cloud of smoke. Should someone with the Sight or similar abilities look at Ghaash they will see a dim and shadowy horse, sometimes.

Possessions: Ghaash when piloted by Yames will be using the Breath of Ragna.