10 June 2015

Faerie knights of the Echo Woods part 2

In part one, I briefly introduced a generic knight of the Elk Court of the faeries of the Echo Woods. Now I introduce the other two major adventuring faerie courts, the Court of Feathers, and the Reynardine Court.

Delicately walking out of the tangles of the forest is what appears to be a person with the head of a peacock covered with brilliantly and wildly colored feathers. In its hands is a bronze-headed polearm, and flanking it are several less brilliant and much smaller birds with the heads of people.


Court of Feathers Faerie Knight CR 4

XP 1,200
CN Medium fey (augmented pyn-gok)
Init +4; Senses low-light vision; Perception +1
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +3 natural, +1 shield)
hp 22 (4d8+4)
Fort +2, Ref +8, Will +2; +4 vs. mind-affecting effects
Defensive Abilities DR 5/cold iron; Resist cold 10, electricity 10; evasion, whirling polearm defense
Offense
Speed 30 ft., fly 45 ft. (good)
Melee mwk bronze halberd +6 (1d8+3/x3)
Ranged mwk bronze shuriken +8 (1d2+1, 10 ft.)
Special Attacks Dazzling plumage
Spell-Like Abilities (CL 4th; concentration +7)
            At will—id insinuation (1 creature, DC 15)
1/day—entangle (DC 14), faerie fire, glitterdust (DC 15)
3/day—dancing lights
Statistics
Str 13, Dex 19, Con 13, Int 14, Wis 13, Cha 16
Base Atk +3; CMB +4; CMD 18
Feats Psionic Weapon, Weapon Focus (halberd)
Skills Acrobatics +11, Fly +15, Intimidate +7, Nature +9
Languages Common, Sylvan, Feather Court
Organization solitary or hunting party (1 knight plus 1d6 mocking fey)
Combat Gear berry of cure light wounds, mushroom of enlarge person, mushroom of reduce person; Other Gear mwk bronze halberd, mwk bronze shuriken (10), 4d6 gp in faerie monies (tokens of favors)
Special Abilities
Dazzling Plumage (Su) as a standard action dazzle all creatures within 20 ft. (DC 14)

This attractive person seems greatly out of place in the gloom of the Echo Woods, doubly so as they are wearing clothes of a very unknown cut. They are flanked by about a dozen very small glowing lights.

Reynardine Court Faerie Knight, Faerie swashbuckler 4 CR 4

XP 1,200
CN Medium fey (augmented kitsune)
Init +7; Senses low-light vision; Perception +0
Defense
AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +3 natural, +1 shield)
hp 22 (4d8+4)
Fort +2, Ref +9, Will +1; +4 vs. mind-affecting effects; charmed life 3/day
Defensive Abilities DR 5/cold iron; Resist cold 10, electricity 10;
Offense
Speed 30 ft., fly 45 ft. (good)
Melee mwk fang rapier +6 (1d6+6/18-20)
Ranged mwk fang daggers +5 (1d4/19-20, 10 ft.)
Spell-Like Abilities (CL 4th; concentration +5)
1/day—entangle (DC 14), faerie fire, glitterdust (DC 15)
6/day—dancing lights
Statistics
Str 10, Dex 21, Con 14, Int 10, Wis 10, Cha 14
Base Atk +4; CMB +4; CMD 19
Feats Combat Expertise, Fencing Grace, Fox Shape
Skills Acrobatics +14, Fly +18, Influence +9
Languages Common, Sylvan, Fox
SQ change shape (fox, human), deeds, panache (2)
Organization solitary or hunting party (1 knight plus 3d6 sprites)
Combat Gear berry of cure light wounds, mushroom of enlarge person, mushroom of reduce person; Other Gear mwk fang rapier, mwk fang daggers (10), mwk buckler, 4d6 gp in faerie monies (tokens of favors)
Special Abilities
Change Shape (Su): A fox fairie can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores. A fox fairie can also assume the form of a specific tiny fox as if using beast shape II.